The alloy reforge simulator.
Reforge Hammers are one of the rarest currencies in Tiles Survive! — misroll a locked line and it's weeks of Arcadian Conquest down the drain. Simulate infinite rolls, lock lines, grade every stat against the exact hero wearing it, and A/B your live gear — all before a single real hammer moves.
Step 01 // Hero Context
Who wears this alloy?
A god roll for one hero is a trap roll for another. The evaluator grades every line against this exact profile.
SPECIAL SLOTS UNLOCK 2★ / 4★ / 6★
Rolls from the Attack & Damage pool — the DPS priority slot.
Step 02 // Current Live Stats (Baseline)
What does your Alloy piece roll right now? Used for the A/B comparison — leave empty to compare against nothing.
2★ slot
4★ slot
6★ slot
The Active Forge // Helmet
Roll it. Grade it. Lock it.
Advanced reforge unlocks after 200 🔨 spent collectively — then: Epic & Legendary lines only, 25 🔨 a roll.
2★ slotawaiting first reforge
4★ slotawaiting first reforge
6★ slotawaiting first reforge
Next roll: 1 🔨
Stash: 0 saved rolls
⚡ Targeted Auto-Roll
FAST-FORWARD UNTIL THE CONDITION HITS · LOCKS RESPECTED · CAP 400HIT CHANCE/ROLL: 3.2% → EXPECTED ~32 ROLLS ≈ 32 🔨 (about 1 day of Arcadian Conquest store income)
Strategy Evaluator
RULE #1 — SYNERGY OVER RARITY
DPS · Guard · Stalwart · helmet
⏳ AWAITING FIRST ROLL
Set your hero context, then hit REFORGE to simulate a roll.
- No lines to grade yet — hit REFORGE.
Grade = role fit (S/A/B/C) × tier value (0.55–1). Faction/troop-tagged stats that don't match this hero score 0 — rarity never beats synergy.
Resource Ledger
0
🔨 Reforge Hammers
You have consumed 0 Reforge Hammers. This is equivalent to no hammers burned yet — the forge is patient.
- Reforges
- 0
- Next roll
- 1 🔨
- Method
- Standard
| Locked | Cost × | ⚒ Std | 🔥 Adv |
|---|---|---|---|
| 0 lines | ×1 | 1 🔨 | 25 🔨 |
| 1 line | ×4 | 4 🔨 | 100 🔨 |
| 2 lines | ×16 | 16 🔨 | 400 🔨 |
Arcadian Conquest store ≈ 150 🔨/week — the ledger translates every simulated hammer into that grind.
The Vault // Save & Compare
Too scared to reroll a decent stat?
Stash any roll and A/B it against your live baseline — net deltas, effective power and a verdict, before a single real hammer moves.
🗄️ The vault is empty. Roll something decent, then stash it — the forge forgets, the vault doesn't.
⛑️ Helmet — Attack & Damage pool. Rolls from the Attack & Damage pool — the DPS priority slot.
| Stat | Drop % | Common | Exquisite | Epic | Legendary | Tank | DPS | Support |
|---|---|---|---|---|---|---|---|---|
| Attack %Raw ATK for the whole march — the bread-and-butter DPS line. | 26.8% | +3…+5% | +6…+8% | +9…+11% | +12…+15% | B | S | C |
| Damage BonusAll damage dealt, flat. The helmet jackpot — pure DPS gold. | 8.2% | +2…+3% | +4…+6% | +7…+9% | +10…+14% | C | S | C |
| Attack (Stalwart / Aeronaut / Mariner / Rover)⚠ tagged — matches only, otherwise TRAP · Only applies to Stalwart heroes — 0% synergy for every other faction. | 9.3% | +4…+6% | +7…+9% | +10…+12% | +13…+17% | B | S | C |
| Attack (Guard / Gunner / Marksman)⚠ tagged — matches only, otherwise TRAP · Only applies to Guard troops — 0% synergy for every other troop type. | 9.3% | +4…+6% | +7…+9% | +10…+12% | +13…+17% | B | S | C |
Standard roll — tier odds
- Common55%
- Exquisite28%
- Epic13%
- Legendary4%
Once Advanced unlocks, Standard rolls are guaranteed Exquisite+.
Advanced roll — 25 🔨
- Epic72%
- Legendary28%
Unlocks after 200 🔨 spent collectively. Epic & Legendary lines only.
⚠ The trap-roll rule
Faction & troop-tagged stats (e.g. Rover Faction HP, Gunner Attack) only apply when they match the hero. Otherwise: 0% synergy — TRAP. Rarity never beats synergy.
Odds model: community-measured drop weights, patch 2.6.0 — FunPlus doesn't publish official numbers. Values step in 0.5% increments.
Field manual // why simulate first
Hammers are scarcer than adhesives.
Reforging only opens on Alloy-quality gear — the three Special Stat slots that unlock at 2★, 4★ and 6★. Every reroll spends Reforge Hammers you could have spent on your main march. This tool mirrors the whole system: slot-locked stat pools, Common → Legendary tiers, Standard (1🔨) vs Advanced (25🔨, Epic/Legendary-only) rolls, and the exponential lock multiplier.
The evaluator enforces the one rule veteran accounts live by: synergy over rarity. A Legendary Rover Marksman HP% on a Stalwart Guard tank is a trap roll — 0% synergy, zero value, no matter how orange it glows. Grade the hero first, roll second.
Simulation model: community-measured drop weights for patch 2.6.0 (Alloy reforge) — tier odds 55 / 28 / 13 / 4 on Standard, 72 / 28 Epic/Legendary on Advanced, lock multipliers ×1 / ×4 / ×16, Arcadian store valued at ~150 🔨 per week. FunPlus publishes no official odds; treat the ledger as a planning estimate, not a promise. Your session persists locally in this browser.