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TitanTilesSURVIVE HQ
Gear Lab // Patch 2.6.0

The alloy reforge simulator.

Reforge Hammers are one of the rarest currencies in Tiles Survive! — misroll a locked line and it's weeks of Arcadian Conquest down the drain. Simulate infinite rolls, lock lines, grade every stat against the exact hero wearing it, and A/B your live gear — all before a single real hammer moves.

Step 01 // Hero Context

Who wears this alloy?

A god roll for one hero is a trap roll for another. The evaluator grades every line against this exact profile.

SPECIAL SLOTS UNLOCK 2★ / 4★ / 6★

Hero role
Troop type
Faction
Gear slot — pools are slot-locked

Rolls from the Attack & Damage pool — the DPS priority slot.

Step 02 // Current Live Stats (Baseline)

What does your Alloy piece roll right now? Used for the A/B comparison — leave empty to compare against nothing.

2★ slot

4★ slot

6★ slot

The Active Forge // Helmet

Roll it. Grade it. Lock it.

Advanced reforge unlocks after 200 🔨 spent collectively — then: Epic & Legendary lines only, 25 🔨 a roll.

2★ slotawaiting first reforge

4★ slotawaiting first reforge

6★ slotawaiting first reforge

Next roll: 1 🔨

Stash: 0 saved rolls

⚡ Targeted Auto-Roll

FAST-FORWARD UNTIL THE CONDITION HITS · LOCKS RESPECTED · CAP 400

HIT CHANCE/ROLL: 3.2% → EXPECTED ~32 ROLLS ≈ 32 🔨 (about 1 day of Arcadian Conquest store income)

Strategy Evaluator

RULE #1 — SYNERGY OVER RARITY

F

DPS · Guard · Stalwart · helmet

⏳ AWAITING FIRST ROLL

Set your hero context, then hit REFORGE to simulate a roll.

  • No lines to grade yet — hit REFORGE.

Grade = role fit (S/A/B/C) × tier value (0.55–1). Faction/troop-tagged stats that don't match this hero score 0 — rarity never beats synergy.

Resource Ledger

0

🔨 Reforge Hammers

You have consumed 0 Reforge Hammers. This is equivalent to no hammers burned yet — the forge is patient.

Reforges
0
Next roll
1 🔨
Method
Standard
Advanced reforge0/200 🔨
LockedCost ×⚒ Std🔥 Adv
0 lines×11 🔨25 🔨
1 line×44 🔨100 🔨
2 lines×1616 🔨400 🔨

Arcadian Conquest store ≈ 150 🔨/week — the ledger translates every simulated hammer into that grind.

The Vault // Save & Compare

Too scared to reroll a decent stat?

Stash any roll and A/B it against your live baseline — net deltas, effective power and a verdict, before a single real hammer moves.

🗄️ The vault is empty. Roll something decent, then stash it — the forge forgets, the vault doesn't.

⛑️ Helmet — Attack & Damage pool. Rolls from the Attack & Damage pool — the DPS priority slot.

StatDrop %CommonExquisiteEpicLegendaryTankDPSSupport
Attack %Raw ATK for the whole march — the bread-and-butter DPS line.26.8%+3…+5%+6…+8%+9…+11%+12…+15%BSC
Damage BonusAll damage dealt, flat. The helmet jackpot — pure DPS gold.8.2%+2…+3%+4…+6%+7…+9%+10…+14%CSC
Attack (Stalwart / Aeronaut / Mariner / Rover)⚠ tagged — matches only, otherwise TRAP · Only applies to Stalwart heroes — 0% synergy for every other faction.9.3%+4…+6%+7…+9%+10…+12%+13…+17%BSC
Attack (Guard / Gunner / Marksman)⚠ tagged — matches only, otherwise TRAP · Only applies to Guard troops — 0% synergy for every other troop type.9.3%+4…+6%+7…+9%+10…+12%+13…+17%BSC

Standard roll — tier odds

  • Common55%
  • Exquisite28%
  • Epic13%
  • Legendary4%

Once Advanced unlocks, Standard rolls are guaranteed Exquisite+.

Advanced roll — 25 🔨

  • Epic72%
  • Legendary28%

Unlocks after 200 🔨 spent collectively. Epic & Legendary lines only.

⚠ The trap-roll rule

Faction & troop-tagged stats (e.g. Rover Faction HP, Gunner Attack) only apply when they match the hero. Otherwise: 0% synergy — TRAP. Rarity never beats synergy.

Odds model: community-measured drop weights, patch 2.6.0 — FunPlus doesn't publish official numbers. Values step in 0.5% increments.

Field manual // why simulate first

Hammers are scarcer than adhesives.

Reforging only opens on Alloy-quality gear — the three Special Stat slots that unlock at 2★, 4★ and 6★. Every reroll spends Reforge Hammers you could have spent on your main march. This tool mirrors the whole system: slot-locked stat pools, Common → Legendary tiers, Standard (1🔨) vs Advanced (25🔨, Epic/Legendary-only) rolls, and the exponential lock multiplier.

The evaluator enforces the one rule veteran accounts live by: synergy over rarity. A Legendary Rover Marksman HP% on a Stalwart Guard tank is a trap roll — 0% synergy, zero value, no matter how orange it glows. Grade the hero first, roll second.

Simulation model: community-measured drop weights for patch 2.6.0 (Alloy reforge) — tier odds 55 / 28 / 13 / 4 on Standard, 72 / 28 Epic/Legendary on Advanced, lock multipliers ×1 / ×4 / ×16, Arcadian store valued at ~150 🔨 per week. FunPlus publishes no official odds; treat the ledger as a planning estimate, not a promise. Your session persists locally in this browser.